Author the Scene. Name the Zone, place its Nodes, give each a State (cadence), typed Modules with Exploration Gates, a bespoke Node Event, and a curated Event Inventory. Wire Nodes together with Nexus modules. Then Export as a Setpiece or hand the scene straight to the Runner.
Builder · authoring only · Zone / Nodes / Modules / Events / Connections
Set the Zone & Nodes
A Zone is the Adventure Site; a Node is a distinct area within it (the Bailey, the Main Hall, the Dungeons). Each Node carries typed Modules with their own Exploration Gates — Reveal auto-derives from the highest Gate. Per SLHH 8 ¶3360-3413 + SLSS 10 §2.
Nodes in this Zone
Add Nodes. Each Node has its own State, Modules, and Reveal target. Connect Nodes with Nexus Modules (Visible / Hidden / Excavation) so the party can Traverse between them at the table.
Zone Flow
Zone Flow
Edges show Nexus connections — dashed = blocked (Hidden not yet found, Excavation sealed). This is the logical map the Runner traverses.
Scene Properties
Biome and Setting are exported with the scene; the Runner uses them to filter the Random Event library and the Builder uses Biome to filter the Event Inventory picker.