The Scheme. The party consolidates earned Intelligence into deliberate preparation — declaring which Scenes lie ahead, ranking them by priority, then rolling a Group Cunning (Plan) Check that converts Intelligence already gathered into bonus Intelligence Options for the Scenes you can name.
Step 1
Requirements
Met
A Scheme can only be initiated when these conditions are met. Per SLHH 8 ¶2874-2880.
Current party Intelligence pool. Initiating the Scheme costs 1 Intelligence — if you have none, you cannot scheme.
Step 2
Declare Scene Types and Priority
Locked
Declare which Scene Types the party is planning for. Rank each by Priority (1 = highest). Each declared type adds +1 to the Planning Check TN — declare carefully. Per SLHH 8 ¶2882-2902.
No Scene Types declared yet.
Step 3
Planning Check — Cunning (Plan)
Rolled
A Group Check. Each participating character rolls their Cunning (Plan) pool against the TN below. Hits combine; Degree of Success is the band reached. Per SLHH 8 ¶2904-2916.
Group CheckCunning (Plan) : TN —TN equals the number of declared Scene Types.
Roll at the table, then mark the Degree of Success the party achieved:
Botch: Counter-Intelligence becomes True for this Chapter — the Sage gains 1 Intelligence to spend on enemy options. If Counter-Intelligence was already True, no further effect.
Step 4
Award Scheme Intelligence
Allocated
Each DoS earned awards 1 Scheme Intelligence. Distribute it across unlocked Scene Types (Priority ≤ DoS). Scheme Intelligence is spent at the start of its Scene as an Intelligence Option — if the Scene doesn't occur this Chapter, the allocation is lost. Per SLHH 8 ¶2909-2927.
Scheme Intelligence0Pool of Scheme Intelligence — distribute below.
Scheme Locked In
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Initiated
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Declared
—
Check Result
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Awarded
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Counter-Intelligence is now True for this Chapter. The Sage holds 1 Intelligence to spend on enemy Intelligence Options. Flag this on the Saga sheet.